GAMESBUYSELL · STEAM · UA
Geoplanetical
Roadmap About the Game January 1, 2026. Pick a country and take on its economy, debt, population and political institutions, with the war in Ukraine already underway. Try to get a pension reform through parliament, negotiate with striking unions, or run for a seat on the UN Security Council. From there, events follow the simulation and the decisions made by you and the other governments. Geoplanetical is a geopolitical simulation I am building on my own. Play as the government or an opposition party in one of 200+ nations and territories. Other countries manage their budgets, change laws, hold elections, impose sanctions and propose alliances. If your game rules allow it, they can start wars too, including against you. How the simulation works I want the economy, politics and society to affect each other in ways you can follow: A strike takes workers out of businesses and public services. A coal or gas plant needs fuel to produce electricity. Shortages can raise costs, hold back production and reduce tax income. A blockade disrupts seaborne trade. Fighting and occupation affect production, supply and the people living there. More money for hospitals does not solve a shortage of trained staff, beds or medical supplies on its own. Companies invest and hire according to demand and available resources. More than 100 goods move through around thirty sectors and international trade. The Agenda brings together approaching deadlines, problems that need attention and events worth watching. Reports help you catch up on changes in your country. Where these numbers come from breaks down approval and stability, and your ministers give advice on their portfolios. Raise taxes to fund public services? Change the retirement age? Reform the electoral system even if it could cost you your majority? You can shrink the state or expand it, regulate or deregulate, disarm or build up your military. There is no ideology score to chase. Policies affect people, production, public finances and your ability to stay in power. Parliament can say no Change the laws people care about : minimum wage, working hours, paid leave, retirement age, abortion, the death penalty, cannabis, religion, immigration limits and asylum rules. Cannabis policy ranges from prohibition and decriminalization to medical use, regulated sales or a state monopoly. Get your bills through : check vote forecasts, set your party's voting line and follow debates, executive approval, vetoes and constitutional review. The procedure depends on the country's institutions and the office you hold. Face the voters : chambers and elected offices follow their own calendars, with partial renewals where the constitution calls for them. Coalitions form after elections, cohabitation can happen, and you can call early elections when your office allows it. Results come in live on election night. Run your party : raise funds, recruit activists, campaign and announce up to three promises. The game follows whether you deliver during your term, with consequences for your credibility and influence. Lose an election and keep playing : continue in opposition, try to bring down the government through a motion of no confidence when the rules allow it, take control of the governing party or play as someone else in the same world. Opposition parties with seats can also put forward bills. Lobby through Cablegram : ask an opposition leader to support your bill or a foreign leader to vote with you at the UN. Your relationship matters, but agreement is not automatic. Rewrite the constitution More than 100 institutional choices cover the electoral system, creating or abolishing an upper house, parliamentary powers, executive vetoes, judicial review, term lengths and limits, the selection of the head of state, emergency powers and succession. Monarchies have heirs, regencies and royal decrees. These choices change who can decide, who can block a decision and how power passes from one government to the next. Some reforms
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